Wednesday, December 18, 2019

A Case Study on the Effects of Playing Dota - 6511 Words

CHAPTER I The Problem and its Background Introduction There are many students and even some young professional are addicted to Defense of the Ancients or DotA. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to their parents that they need extra money for their school project but the truth is they are just using the money to rent a computer where they can play DotA with their classmates. Sometimes in†¦show more content†¦Statement of the Problem The researcher aims to know the effects of playing DotA. Specifically, the researcher ought to answer the following questions: 1. What is the demographic profile of the respondents in terms of: 2. Age; 3. Gender; 4. Years of playing DotA 2. What are the reasons why the respondents play DotA? 3. Does playing DotA affect the life of the respondents? 4. What are the effects of getting addicted to DotA games to the life of the respondents? Hypothesis of the Study The researcher has formulated the following hypothesis: 1. There are more male students that are addicted in playing DotA. 2. Playing DotA is an exciting game because players are given the chance to bond with other players in order to win the game and also it is a test of intelligence on how to defeat their enemy. 3. Playing DotA affect the life of the respondents; physically, emotionally, mentally and socially. 4. Getting addicted to DotA results to poor academic performance and lesser productivity. Significance of the Study The importance of the study is to give information about the effects of getting addicted in playing DotA. The significance of this study is to inform the following: Students. The study would increase their awareness of theShow MoreRelatedA Case Study on the Effects of Playing Dota6523 Words   |  27 Pagesstudents and even some young professional are addicted to Defense of the Ancients or DotA. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to their parents that they need extra moneyRead MoreDota2974 Words   |  12 PagesA. Definition of terms DOTA - is a  multiplayer online battle arena  game in a three-dimensional environment, presented from an  oblique  high-angle perspective. The player commands one of 110  controllable character  Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their generalRead MoreDota Research Paper3274 Words   |  14 PagesDOTA HISTORY In the past decade, the computer gaming industry has grown from zilch to mammoth. The quality of game graphics and design enhanced with each new developed game. The latest games swept less new ones off the shelves of gamers. This was the case for almost all game genres especially with strategy games. However, a few strategy games developed by Blizzard Entertainment never seemed to lose their charm, in fact, they continually kept growing even more popular. One such game by Blizzard EntertainmentRead MoreDota 2 : An Online Multiplayer Video Game1274 Words   |  6 PagesIn 2015, Dota 2, an online multiplayer video game, held a competition that consisted of over sixteen teams and 80 players from all over the globe. The action-packed event located in Seattle, Washington had a prize pool of over 18 million dollars. Since its conception in 1972 with the iconic game Pong, the video games have boomed into a 15-billion-dollar industry. Video games have now turned into an eSport, with thousan ds of athletes participating and even Call of Duty, a shooter game, hosted at X-GamesRead MoreThe Insignifcant Dispute of Internet Addiction740 Words   |  3 Pagesthat necessarily true? In ancient China, although people thought a person who can master zheng, chess, penmanship and drawing was a genius man, most parents still forbade their children being engaged in these activities for they all have bad effects on learning. During the 1990s, televisions came into everyone’s house, and many students rushed home every day after school to sit in front of the TV to watch cartoons. And just now, if a teenager does not surf the Internet, he can also go toRead MoreComputer1636 Words   |  7 Pagescomputer and the common reason is that parents want their children to concentrate on their study. While eleven of them are not strict and one of the respondents reason in answering â€Å"No† in the question â€Å"Is your parents strict with reference to computer ?† answered â€Å"Because my parents trust me to what is right and what is wrong and I also know my limitations†. But the question is â€Å"Do they use their limited time in playing or studying?† 1 INTRODUCTION Computer has become an indispensableRead MoreEsports Research Paper1903 Words   |  8 PageseSports, playing video games competitively, might not qualify to be an Olympic sport or that it might promote bad behaviors associated with video games, but I don’t see that to be the case and others agree. ESports being placed into the Olympics will boost the video game related industry, cause the Olympics to appeal to a wider audience, and adapt the Olympics to our evolving culture. Some may jump to the conclusion that video games cause people to become more violent as opposed to not playing andRead MoreThe Effects Of Video Games On People Essay2291 Words   |  10 Pagesthese studies fail to account for. Regarding the APA’s â€Å"Resolution on Violent Video Games† the task force members themselves previously conducted in behavior that seems to already be biased in nature. Task members Sherry Hamby, Kenneth Dodge, Sandra Graham, and Sandra Calvert, all participated in some form of meaningful discussion or persuasion that showed they are bias in their views, which invalidates their findings to some extent. (Wofford) There are also serious problems with the study itselfRead MoreMOBA and Lol Essay examples7551 Words   |  31 PagesMOBAs present a rare study of the â€Å"rhetoric of the imaginary† in play theory applied to popular game design. The genres reification in commercial forms such as League show how the attitudes of distributed design projects manifest themselves as values of play. A close reading of the phases in a match of League of Legends exposes one possible aesthetic framework for the consideration of eSports. Greg Costikyans theory of uncertainty in play serves here as a backbone for the study of conventions,Read MoreThe Effects of Computer Games to the Academic Performance of the Students2131 Words   |  9 Pagesrelationships have been torn apart by one partners computer addiction. Spending hours chatting online, surfing the web or playing computer games can cause relationships to deteriorate as other parts of a persons life are neglected. The newly diagnosed computer addiction has gained much press attention recently, as children have also been affected. A recent research study showed that some children suffer from computer rage when they are forbidden to play computer games. The results are temper tantrums

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.